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rules_of_thumb [2018/12/06 21:05] – created 91.177.234.129rules_of_thumb [2025/02/27 12:59] (current) – external edit 127.0.0.1
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-====== Rules_of_Thumb ====== +  *  [[http://www.planeandpilotmag.com/article/top-10-rules-of-thumb/|Rules of thumb - by Plane and Pilot]] 
- +===== En Route ===== 
-  [[http://www.planeandpilotmag.com/article/top-10-rules-of-thumb/|Rules of thumb - by Plane and Pilot]] +==== Time ticks ==== 
-======En Route====== +Groundspeed divided by 10 gives distance in NM travelled in 6 mins. Use half of this for 3 minute ticks.\\
-=====Time ticks===== +
-Groundspeed divided by 10 gives distance in NM travelled in 6 mins. Use half of this for 3 minute ticks.<br />+
 e.g. with a groundspeed of 110 kts, the distance flown in 6 minutes will be 11 NM. It will take 3 minutes to fly 5.5 NM. e.g. with a groundspeed of 110 kts, the distance flown in 6 minutes will be 11 NM. It will take 3 minutes to fly 5.5 NM.
  
-======Descent====== +===== Descent ===== 
-=====Top of Descent calculation===== +==== Top of Descent calculation ==== 
-This calculation can be used either to know when to start your descent to an IAF or ATC have given an instruction to cross at or below a certain altitude by a certain point.<br /> +  * Essentially, the formulae are 
-To find when to start down, multiply the height between where you are now and where you have to be (in 1000's of ft) by 3.<br /> +<code> 
-To find out how fast to descend, multiply groundspeed by 5.<br /> +TOD distance (Height to lose in 1000's * 3) 
-Example. We are at 5000 ft and need to be at 2000 ft crossing a VOR. We are doing 100 kts and the DME says we are currently 15 NM from the VOR,<br /> + 
-5000 - 2000 = 3 ==> 3 x 3 = 9 NM<br /> +ROD = Groundspeed(NM) * 5 
-100 * 5 = 500 fpm<br />+ 
 +</code> 
 +This calculation can be used either to know when to start your descent to an IAF or ATC have given an instruction to cross at or below a certain altitude by a certain point.\\ 
 +To find how far away to start down, find the difference between current altitude and where you have to be (in 1000's of ft) and multiply this by 3.\\ 
 +Example. We are at 5000 ft and need to be at 2000 ft crossing a VOR. We are doing 100 kts and the DME says we are currently 15 NM from the VOR,\\ 
 +5000 - 2000 = 3  => 3 x 3 = 9 NM\\ 
 +\\ 
 +To find out how fast to descend, multiply groundspeed by 5.\\ 
 +100 * 5 = 500 fpm\\
 So 6 miles from now, we need to start descending at 500 fpm to cross the VOR at 2000 ft. So 6 miles from now, we need to start descending at 500 fpm to cross the VOR at 2000 ft.
  
-======Approach====== +===== Approach ===== 
-=====Glide ratio calculation===== +==== Glide ratio calculation ==== 
-Divide groundspeed by vertical speed (in hundreds)<br />+Divide groundspeed by vertical speed (in hundreds)\\
 Example: 100 kts and descending at 500 fpm. 100 : 5 or 20 : 1 Example: 100 kts and descending at 500 fpm. 100 : 5 or 20 : 1
-=====Rate of descent down a 3&deg; glideslope=====+==== Rate of descent down a 3 degree glideslope ====
 Multiply groundspeed by 5 (or add a zero and half it) to give rate of descent Multiply groundspeed by 5 (or add a zero and half it) to give rate of descent
-=====Height above ground vs distance to runway=====+==== Height above ground vs distance to runway ====
 As a glide slope check (or if G/S is not available), multiply nautical miles to go by 300 to give current height above the ground As a glide slope check (or if G/S is not available), multiply nautical miles to go by 300 to give current height above the ground
-======Cross-wind inbound offset calculation using the clock face method====== +===== Coss-wind inbound offset calculation using the clock face method ===== 
-I think this is the easiest method to remember - once you understand how a clockface is involved!<br /> +I think this is the easiest method to remember - once you understand how a clockface is involved!\\ 
-It can be used for example, en-route for a hold to see how much offset to fly inbound to the beacon. (Outbound is flown 2 to 3 times this value)<br /> +It can be used for example, en-route for a hold to see how much offset to fly inbound to the beacon. (Outbound is flown 2 to 3 times this value)\\ 
-The key is to see the 4 quarters of the clock face and match the value to the wind.<br /> +The key is to see the 4 quarters of the clock face and match the value to the wind.\\ 
-So, assuming the wind is going to be coming from anywhere between 0 and 90 degrees off the nose.<br /> +So, assuming the wind is going to be coming from anywhere between 0 and 90 degrees off the nose.\\ 
-If the wind is 15 degrees off the nose, use 1/4 of the crosswind component. (See the trick? 15 is at the 1/4 past on the clock face!)<br /> +If the wind is 15 degrees off the nose, use 1/4 of the crosswind component. (See the trick? 15 is at the 1/4 past on the clock face!)\\ 
-If the wind is 30 degrees off the nose, use 1/2 of the crosswind component. (30 is at the 1/2 past on the clock face!)<br /> +If the wind is 30 degrees off the nose, use 1/2 of the crosswind component. (30 is at the 1/2 past on the clock face!)\\ 
-If the wind is 45 degrees off the nose, use 3/4 of the crosswind component. (45 is at the 3/4 past on the clock face!)<br /> +If the wind is 45 degrees off the nose, use 3/4 of the crosswind component. (45 is at the 3/4 past on the clock face!)\\ 
-If the wind is 60 degrees or more off the nose, use the full crosswind component.<br />+If the wind is 60 degrees or more off the nose, use the full crosswind component.\\ 
rules_of_thumb.1544130327.txt.gz · Last modified: 2018/12/06 21:05 by 91.177.234.129

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